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Midnight Blue Game and Engine
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The title screens UI view More...


Public Member Functions | |
| TitleView (ContentManager content, EntityMap gameObjects, SceneStack scenes) | |
| Initializes a new instance of the T:MidnightBlue.TitleView class. More... | |
Public Member Functions inherited from MB2D.UI.UIView | |
| UIView (int rows, int cols) | |
| Initializes a new instance of the T:MB2D.UI.UIView class. Divides itself into the number of rows and columns evenly based on the size of the current viewport. More... | |
| void | Update () |
| Updates and handles input for all elements in the View. More... | |
| void | Draw (SpriteBatch spriteBatch, SpriteBatch uiSpriteBatch) |
| Draws the View and its elements to the window More... | |
| void | Add (UIElement element, int atRow, int atCol, int rowSpan, int colSpan) |
| Adds a new UIElement to the View More... | |
| void | AddToLookup (UIElement element) |
| Adds an element to the lookup table used by the view More... | |
Additional Inherited Members | |
Properties inherited from MB2D.UI.UIView | |
| UIElement | this[string key] [get] |
| Gets the T:MB2D.UI.UIElement with the specified key. More... | |
| UIElement [,] | Content [get] |
| Gets the elements this View contains in a 2D array More... | |
| Texture2D | BackgroundTexture [get, set] |
| Gets or sets the background texture of the view. More... | |
| bool | StretchBackground [get, set] |
| Gets or sets a value indicating whether the background image shoudl stretch to fit the window. More... | |
The title screens UI view
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inline |
Initializes a new instance of the T:MidnightBlue.TitleView class.
| content | Content to load sounds, fonts, and textures from. |
| gameObjects | Game objects to track. |
| scenes | Scenes to use in UI interactions. |

1.8.12