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    Midnight Blue Game and Engine
    
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Star system hud with minimap. More...


Public Member Functions | |
| StarSystemHud (ContentManager content, EntityMap gameObjects, SceneStack scenes) | |
| Initializes a new instance of the T:MidnightBlue.StarSystemHud class.  More... | |
  Public Member Functions inherited from MB2D.UI.UIView | |
| UIView (int rows, int cols) | |
| Initializes a new instance of the T:MB2D.UI.UIView class. Divides itself into the number of rows and columns evenly based on the size of the current viewport.  More... | |
| void | Update () | 
| Updates and handles input for all elements in the View.  More... | |
| void | Draw (SpriteBatch spriteBatch, SpriteBatch uiSpriteBatch) | 
| Draws the View and its elements to the window  More... | |
| void | Add (UIElement element, int atRow, int atCol, int rowSpan, int colSpan) | 
| Adds a new UIElement to the View  More... | |
| void | AddToLookup (UIElement element) | 
| Adds an element to the lookup table used by the view  More... | |
Additional Inherited Members | |
  Properties inherited from MB2D.UI.UIView | |
| UIElement | this[string key] [get] | 
| Gets the T:MB2D.UI.UIElement with the specified key.  More... | |
| UIElement [,] | Content [get] | 
| Gets the elements this View contains in a 2D array  More... | |
| Texture2D | BackgroundTexture [get, set] | 
| Gets or sets the background texture of the view.  More... | |
| bool | StretchBackground [get, set] | 
| Gets or sets a value indicating whether the background image shoudl stretch to fit the window.  More... | |
Star system hud with minimap.
      
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  inline | 
Initializes a new instance of the T:MidnightBlue.StarSystemHud class.
| content | Content to load fonts and textures with. | 
| gameObjects | Game objects to track in the minimap. | 
| scenes | Scene stack to use in UI interactions. | 

 1.8.12