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Midnight Blue Game and Engine
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HUD to show in the galaxy view. More...


Public Member Functions | |
| GalaxyHud (ContentManager content) | |
| Initializes a new instance of the T:MB2D.GalaxyHud class. More... | |
| void | Refresh (Inventory inventory) |
| Refreshed the HUD with the specified inventory values. More... | |
Public Member Functions inherited from MB2D.UI.UIView | |
| UIView (int rows, int cols) | |
| Initializes a new instance of the T:MB2D.UI.UIView class. Divides itself into the number of rows and columns evenly based on the size of the current viewport. More... | |
| void | Update () |
| Updates and handles input for all elements in the View. More... | |
| void | Draw (SpriteBatch spriteBatch, SpriteBatch uiSpriteBatch) |
| Draws the View and its elements to the window More... | |
| void | Add (UIElement element, int atRow, int atCol, int rowSpan, int colSpan) |
| Adds a new UIElement to the View More... | |
| void | AddToLookup (UIElement element) |
| Adds an element to the lookup table used by the view More... | |
Additional Inherited Members | |
Properties inherited from MB2D.UI.UIView | |
| UIElement | this[string key] [get] |
| Gets the T:MB2D.UI.UIElement with the specified key. More... | |
| UIElement [,] | Content [get] |
| Gets the elements this View contains in a 2D array More... | |
| Texture2D | BackgroundTexture [get, set] |
| Gets or sets the background texture of the view. More... | |
| bool | StretchBackground [get, set] |
| Gets or sets a value indicating whether the background image shoudl stretch to fit the window. More... | |
HUD to show in the galaxy view.
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inline |
Initializes a new instance of the T:MB2D.GalaxyHud class.
| content | Content to use in loading fonts and textures. |

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inline |
Refreshed the HUD with the specified inventory values.
| inventory | Inventory to use to refresh the display. |

1.8.12