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| MapTest (EntityMap map, ContentManager content) |
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override void | Initialize () |
| Initialize this scene and loads all resources. Runs logic to execute during the Initializing state. Set state to None to end. More...
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override void | HandleInput () |
| Handles all input for the scene More...
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override void | Update () |
| Updates game logic and changes scene state. More...
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override void | Draw (SpriteBatch spriteBatch, SpriteBatch uiSpriteBatch) |
| Draws entities and UI elements to the specfied SpriteBatches More...
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override void | Exit () |
| Runs logic to execute while the scene is in the Exiting state. Set state to Null to end. More...
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override void | Pause () |
| Runs logic to execute while the scene is in the Pausing state. Set state to None to end. More...
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override void | Resume () |
| Runs logic to execute while the scene is in the Resuming state. Set state to None to end. More...
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| Scene (EntityMap gameObjects, ContentManager content) |
| Initializes a new instance of the T:MB2D.Scenes.Scene class with a pre-existing EntityMap More...
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void | UpdateTransition () |
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void | Cleanup () |
| Cleans up the scene and unloads content. More...
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§ Draw()
override void MidnightBlue.Testing.MapTest.Draw |
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SpriteBatch |
spriteBatch, |
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SpriteBatch |
uiSpriteBatch |
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inlinevirtual |
Draws entities and UI elements to the specfied SpriteBatches
- Parameters
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spriteBatch | World-coordinate based sprite batch. |
uiSpriteBatch | Camera-based User Interface sprite batch. |
Implements MB2D.Scenes.Scene.
§ Exit()
override void MidnightBlue.Testing.MapTest.Exit |
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inlinevirtual |
Runs logic to execute while the scene is in the Exiting state. Set state to Null to end.
Implements MB2D.Scenes.Scene.
§ HandleInput()
override void MidnightBlue.Testing.MapTest.HandleInput |
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inlinevirtual |
§ Initialize()
override void MidnightBlue.Testing.MapTest.Initialize |
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inlinevirtual |
Initialize this scene and loads all resources. Runs logic to execute during the Initializing state. Set state to None to end.
Implements MB2D.Scenes.Scene.
§ Pause()
override void MidnightBlue.Testing.MapTest.Pause |
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inlinevirtual |
Runs logic to execute while the scene is in the Pausing state. Set state to None to end.
Implements MB2D.Scenes.Scene.
§ Resume()
override void MidnightBlue.Testing.MapTest.Resume |
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inlinevirtual |
Runs logic to execute while the scene is in the Resuming state. Set state to None to end.
Implements MB2D.Scenes.Scene.
§ Update()
override void MidnightBlue.Testing.MapTest.Update |
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inlinevirtual |
The documentation for this class was generated from the following file:
- Shared/src/Game/Tests/MapTest.cs