Midnight Blue Game and Engine
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Classes | |
class | Scene |
Holds all logic and data for a single game screen More... | |
class | SceneStack |
Holds the games scenes in a stack structure running the top scene every frame. Handles switching state for scenes and popping/pushing new scenes on top of one another. Allows the current scene to access other scenes. More... | |
Enumerations | |
enum | TransitionState { TransitionState.Null, TransitionState.None, TransitionState.Pausing, TransitionState.Resuming, TransitionState.Exiting, TransitionState.Initializing } |
Defines a valid transition state to move into. Once set, the scene stack will automatically move the current scene into that state the next frame. More... | |
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strong |
Defines a valid transition state to move into. Once set, the scene stack will automatically move the current scene into that state the next frame.