| 
    Midnight Blue Game and Engine
    
   | 
 
Scene to display a star system with planets and a star. More...


Public Member Functions | |
| StarSystemScene (EntityMap map, ContentManager content, StarSystem starSystem, Dictionary< string, Planet > cache, int seed) | |
| Initializes a new instance of the T:MidnightBlue.StarSystemScene class.  More... | |
| override void | Initialize () | 
| Ends initializing instantly.  More... | |
| override void | HandleInput () | 
| Handles moving the players ship.  More... | |
| override void | Update () | 
| Updates all systems in the game and handles the ocurrance of the player entering a planet.  More... | |
| override void | Draw (SpriteBatch spriteBatch, SpriteBatch uiSpriteBatch) | 
| Draws the star system to the sprite batch and the HUD to the UI spritebatch.  More... | |
| void | DrawMap (SpriteBatch uiSpriteBatch) | 
| Draws the minimap to the window.  More... | |
| override void | Exit () | 
| Exits the scene instantly.  More... | |
| override void | Pause () | 
| Pauses the scene instantly.  More... | |
| override void | Resume () | 
| Resumes the star system scene after leaving a planet. Handles resetting the physics environment, players ship settings and reactivates all planets and the star.  More... | |
  Public Member Functions inherited from MB2D.Scenes.Scene | |
| Scene (EntityMap gameObjects, ContentManager content) | |
| Initializes a new instance of the T:MB2D.Scenes.Scene class with a pre-existing EntityMap  More... | |
| void | UpdateTransition () | 
| void | Cleanup () | 
| Cleans up the scene and unloads content.  More... | |
Additional Inherited Members | |
  Properties inherited from MB2D.Scenes.Scene | |
| EntityMap | GameObjects [get] | 
| Gets all entities allocated to the scene  More... | |
| TransitionState | TransitionState [get, set] | 
| Gets or sets the current transition state of the scene. This causes the scene stack to change the scenes state on the next frame.  More... | |
| TransitionState | PreviousTransitionState [get] | 
| Gets the state the scene was in during the last frame.  More... | |
| Color | WindowBackgroundColor [get, set] | 
| Gets or sets the color of the window background for this scene.  More... | |
| SceneStack | SceneController [get, set] | 
| Gets or sets the scene controller.  More... | |
| ContentManager | Content [get] | 
| Gets the content manager for loading and unloading resources.  More... | |
| float | DeltaTime [get, set] | 
| Gets or sets the delta time value.  More... | |
Scene to display a star system with planets and a star.
      
  | 
  inline | 
Initializes a new instance of the T:MidnightBlue.StarSystemScene class.
| map | Entity map to load entities into. | 
| content | Content manager for loading resources. | 
| starSystem | Star system information to use for the scene. | 
| cache | Planet cache used for quickly loading recently-visited star systems. | 
| seed | Seed to use in random generation. | 

      
  | 
  inlinevirtual | 
Draws the star system to the sprite batch and the HUD to the UI spritebatch.
| spriteBatch | Sprite batch to draw world-based entities to. | 
| uiSpriteBatch | User interface sprite batch. | 
Implements MB2D.Scenes.Scene.

      
  | 
  inline | 
Draws the minimap to the window.
| uiSpriteBatch | User interface sprite batch to draw to. | 

      
  | 
  inlinevirtual | 
Exits the scene instantly.
Implements MB2D.Scenes.Scene.
      
  | 
  inlinevirtual | 
Handles moving the players ship.
Implements MB2D.Scenes.Scene.

      
  | 
  inlinevirtual | 
Ends initializing instantly.
Implements MB2D.Scenes.Scene.
      
  | 
  inlinevirtual | 
Pauses the scene instantly.
Implements MB2D.Scenes.Scene.
      
  | 
  inlinevirtual | 
Resumes the star system scene after leaving a planet. Handles resetting the physics environment, players ship settings and reactivates all planets and the star.
Implements MB2D.Scenes.Scene.

      
  | 
  inlinevirtual | 
Updates all systems in the game and handles the ocurrance of the player entering a planet.
Implements MB2D.Scenes.Scene.

 1.8.12