Midnight Blue Game and Engine
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Scene to display a star system with planets and a star. More...
Public Member Functions | |
StarSystemScene (EntityMap map, ContentManager content, StarSystem starSystem, Dictionary< string, Planet > cache, int seed) | |
Initializes a new instance of the T:MidnightBlue.StarSystemScene class. More... | |
override void | Initialize () |
Ends initializing instantly. More... | |
override void | HandleInput () |
Handles moving the players ship. More... | |
override void | Update () |
Updates all systems in the game and handles the ocurrance of the player entering a planet. More... | |
override void | Draw (SpriteBatch spriteBatch, SpriteBatch uiSpriteBatch) |
Draws the star system to the sprite batch and the HUD to the UI spritebatch. More... | |
void | DrawMap (SpriteBatch uiSpriteBatch) |
Draws the minimap to the window. More... | |
override void | Exit () |
Exits the scene instantly. More... | |
override void | Pause () |
Pauses the scene instantly. More... | |
override void | Resume () |
Resumes the star system scene after leaving a planet. Handles resetting the physics environment, players ship settings and reactivates all planets and the star. More... | |
Public Member Functions inherited from MB2D.Scenes.Scene | |
Scene (EntityMap gameObjects, ContentManager content) | |
Initializes a new instance of the T:MB2D.Scenes.Scene class with a pre-existing EntityMap More... | |
void | UpdateTransition () |
void | Cleanup () |
Cleans up the scene and unloads content. More... | |
Additional Inherited Members | |
Properties inherited from MB2D.Scenes.Scene | |
EntityMap | GameObjects [get] |
Gets all entities allocated to the scene More... | |
TransitionState | TransitionState [get, set] |
Gets or sets the current transition state of the scene. This causes the scene stack to change the scenes state on the next frame. More... | |
TransitionState | PreviousTransitionState [get] |
Gets the state the scene was in during the last frame. More... | |
Color | WindowBackgroundColor [get, set] |
Gets or sets the color of the window background for this scene. More... | |
SceneStack | SceneController [get, set] |
Gets or sets the scene controller. More... | |
ContentManager | Content [get] |
Gets the content manager for loading and unloading resources. More... | |
float | DeltaTime [get, set] |
Gets or sets the delta time value. More... | |
Scene to display a star system with planets and a star.
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inline |
Initializes a new instance of the T:MidnightBlue.StarSystemScene class.
map | Entity map to load entities into. |
content | Content manager for loading resources. |
starSystem | Star system information to use for the scene. |
cache | Planet cache used for quickly loading recently-visited star systems. |
seed | Seed to use in random generation. |
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inlinevirtual |
Draws the star system to the sprite batch and the HUD to the UI spritebatch.
spriteBatch | Sprite batch to draw world-based entities to. |
uiSpriteBatch | User interface sprite batch. |
Implements MB2D.Scenes.Scene.
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inline |
Draws the minimap to the window.
uiSpriteBatch | User interface sprite batch to draw to. |
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inlinevirtual |
Exits the scene instantly.
Implements MB2D.Scenes.Scene.
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inlinevirtual |
Handles moving the players ship.
Implements MB2D.Scenes.Scene.
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inlinevirtual |
Ends initializing instantly.
Implements MB2D.Scenes.Scene.
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inlinevirtual |
Pauses the scene instantly.
Implements MB2D.Scenes.Scene.
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inlinevirtual |
Resumes the star system scene after leaving a planet. Handles resetting the physics environment, players ship settings and reactivates all planets and the star.
Implements MB2D.Scenes.Scene.
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inlinevirtual |
Updates all systems in the game and handles the ocurrance of the player entering a planet.
Implements MB2D.Scenes.Scene.