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Midnight Blue Game and Engine
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Scene active when the player is exploring a given planet. More...


Public Member Functions | |
| PlanetScene (EntityMap map, ContentManager content, Planet planet) | |
| Initializes a new instance of the T:MidnightBlue.PlanetScene class. More... | |
| override void | Initialize () |
| Sets up the player and physics environment for this planet More... | |
| override void | HandleInput () |
| Handles the input for the scene. More... | |
| override void | Update () |
| Updates the players position and state alongside the current biome the player is located at. More... | |
| override void | Draw (SpriteBatch spriteBatch, SpriteBatch uiSpriteBatch) |
| Draw the tilemap to the specified spriteBatch and uiSpriteBatch. More... | |
| override void | Exit () |
| Exit this scene. More... | |
| override void | Pause () |
| Instantly pause the scene More... | |
| override void | Resume () |
| Instantly resume the scene More... | |
Public Member Functions inherited from MB2D.Scenes.Scene | |
| Scene (EntityMap gameObjects, ContentManager content) | |
| Initializes a new instance of the T:MB2D.Scenes.Scene class with a pre-existing EntityMap More... | |
| void | UpdateTransition () |
| void | Cleanup () |
| Cleans up the scene and unloads content. More... | |
Additional Inherited Members | |
Properties inherited from MB2D.Scenes.Scene | |
| EntityMap | GameObjects [get] |
| Gets all entities allocated to the scene More... | |
| TransitionState | TransitionState [get, set] |
| Gets or sets the current transition state of the scene. This causes the scene stack to change the scenes state on the next frame. More... | |
| TransitionState | PreviousTransitionState [get] |
| Gets the state the scene was in during the last frame. More... | |
| Color | WindowBackgroundColor [get, set] |
| Gets or sets the color of the window background for this scene. More... | |
| SceneStack | SceneController [get, set] |
| Gets or sets the scene controller. More... | |
| ContentManager | Content [get] |
| Gets the content manager for loading and unloading resources. More... | |
| float | DeltaTime [get, set] |
| Gets or sets the delta time value. More... | |
Scene active when the player is exploring a given planet.
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inline |
Initializes a new instance of the T:MidnightBlue.PlanetScene class.
| map | Game object map. |
| content | Content manager for loading resources. |
| planet | Planet to use in this scene. |

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inlinevirtual |
Draw the tilemap to the specified spriteBatch and uiSpriteBatch.
| spriteBatch | Sprite batch to draw world-based entities to. |
| uiSpriteBatch | User interface sprite batch. |
Implements MB2D.Scenes.Scene.

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inlinevirtual |
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inlinevirtual |
Handles the input for the scene.
Implements MB2D.Scenes.Scene.

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inlinevirtual |
Sets up the player and physics environment for this planet
Implements MB2D.Scenes.Scene.
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inlinevirtual |
Instantly pause the scene
Implements MB2D.Scenes.Scene.
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inlinevirtual |
Instantly resume the scene
Implements MB2D.Scenes.Scene.
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inlinevirtual |
Updates the players position and state alongside the current biome the player is located at.
Implements MB2D.Scenes.Scene.

1.8.12