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    Midnight Blue Game and Engine
    
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Scene active when the player is exploring a given planet. More...


Public Member Functions | |
| PlanetScene (EntityMap map, ContentManager content, Planet planet) | |
| Initializes a new instance of the T:MidnightBlue.PlanetScene class.  More... | |
| override void | Initialize () | 
| Sets up the player and physics environment for this planet  More... | |
| override void | HandleInput () | 
| Handles the input for the scene.  More... | |
| override void | Update () | 
| Updates the players position and state alongside the current biome the player is located at.  More... | |
| override void | Draw (SpriteBatch spriteBatch, SpriteBatch uiSpriteBatch) | 
| Draw the tilemap to the specified spriteBatch and uiSpriteBatch.  More... | |
| override void | Exit () | 
| Exit this scene.  More... | |
| override void | Pause () | 
| Instantly pause the scene  More... | |
| override void | Resume () | 
| Instantly resume the scene  More... | |
  Public Member Functions inherited from MB2D.Scenes.Scene | |
| Scene (EntityMap gameObjects, ContentManager content) | |
| Initializes a new instance of the T:MB2D.Scenes.Scene class with a pre-existing EntityMap  More... | |
| void | UpdateTransition () | 
| void | Cleanup () | 
| Cleans up the scene and unloads content.  More... | |
Additional Inherited Members | |
  Properties inherited from MB2D.Scenes.Scene | |
| EntityMap | GameObjects [get] | 
| Gets all entities allocated to the scene  More... | |
| TransitionState | TransitionState [get, set] | 
| Gets or sets the current transition state of the scene. This causes the scene stack to change the scenes state on the next frame.  More... | |
| TransitionState | PreviousTransitionState [get] | 
| Gets the state the scene was in during the last frame.  More... | |
| Color | WindowBackgroundColor [get, set] | 
| Gets or sets the color of the window background for this scene.  More... | |
| SceneStack | SceneController [get, set] | 
| Gets or sets the scene controller.  More... | |
| ContentManager | Content [get] | 
| Gets the content manager for loading and unloading resources.  More... | |
| float | DeltaTime [get, set] | 
| Gets or sets the delta time value.  More... | |
Scene active when the player is exploring a given planet.
      
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Initializes a new instance of the T:MidnightBlue.PlanetScene class.
| map | Game object map. | 
| content | Content manager for loading resources. | 
| planet | Planet to use in this scene. | 

      
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Draw the tilemap to the specified spriteBatch and uiSpriteBatch.
| spriteBatch | Sprite batch to draw world-based entities to. | 
| uiSpriteBatch | User interface sprite batch. | 
Implements MB2D.Scenes.Scene.

      
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  inlinevirtual | 
Handles the input for the scene.
Implements MB2D.Scenes.Scene.

      
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  inlinevirtual | 
Sets up the player and physics environment for this planet
Implements MB2D.Scenes.Scene.
      
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  inlinevirtual | 
Instantly pause the scene
Implements MB2D.Scenes.Scene.
      
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  inlinevirtual | 
Instantly resume the scene
Implements MB2D.Scenes.Scene.
      
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  inlinevirtual | 
Updates the players position and state alongside the current biome the player is located at.
Implements MB2D.Scenes.Scene.

 1.8.12