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| MenuScene (ContentManager content) |
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| override void | Initialize () |
| | Creates the UIView and starts the background music. More...
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| override void | HandleInput () |
| | Handles the input for the menu. More...
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| override void | Update () |
| | Updates the UI More...
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| override void | Draw (SpriteBatch spriteBatch, SpriteBatch uiSpriteBatch) |
| | Draws the UI to the uiSpriteBatch More...
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| override void | Exit () |
| | Exits the menu More...
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| override void | Pause () |
| | Pauses the scene More...
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| override void | Resume () |
| | Resumes the scene More...
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| | Scene (EntityMap gameObjects, ContentManager content) |
| | Initializes a new instance of the T:MB2D.Scenes.Scene class with a pre-existing EntityMap More...
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void | UpdateTransition () |
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| void | Cleanup () |
| | Cleans up the scene and unloads content. More...
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§ Draw()
| override void MidnightBlue.MenuScene.Draw |
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SpriteBatch |
spriteBatch, |
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SpriteBatch |
uiSpriteBatch |
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inlinevirtual |
Draws the UI to the uiSpriteBatch
- Parameters
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| spriteBatch | Sprite batch for world-based entities. |
| uiSpriteBatch | User interface sprite batch. |
Implements MB2D.Scenes.Scene.
§ Exit()
| override void MidnightBlue.MenuScene.Exit |
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§ HandleInput()
| override void MidnightBlue.MenuScene.HandleInput |
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inlinevirtual |
§ Initialize()
| override void MidnightBlue.MenuScene.Initialize |
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inlinevirtual |
§ Pause()
| override void MidnightBlue.MenuScene.Pause |
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inlinevirtual |
§ Resume()
| override void MidnightBlue.MenuScene.Resume |
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inlinevirtual |
§ Update()
| override void MidnightBlue.MenuScene.Update |
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inlinevirtual |
The documentation for this class was generated from the following file:
- Shared/src/Game/Scenes/MenuScene.cs