Midnight Blue Game and Engine
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The scene shown at the title screen. More...
Public Member Functions | |
InitScene (EntityMap map, ContentManager content) | |
Initializes a new instance of the T:MidnightBlue.InitScene class. Loads all blueprints and setup data. More... | |
override void | Initialize () |
Registers all blueprints to the EntityMap More... | |
override void | HandleInput () |
Handles the input for the scene. More... | |
override void | Update () |
Updates the scene. More... | |
override void | Draw (SpriteBatch spriteBatch, SpriteBatch uiSpriteBatch) |
Draws the scene to the uiSpriteBatch More... | |
override void | Exit () |
Exits the scene. More... | |
override void | Pause () |
Pauses the scene. More... | |
override void | Resume () |
Resumes the scene. More... | |
Public Member Functions inherited from MB2D.Scenes.Scene | |
Scene (EntityMap gameObjects, ContentManager content) | |
Initializes a new instance of the T:MB2D.Scenes.Scene class with a pre-existing EntityMap More... | |
void | UpdateTransition () |
void | Cleanup () |
Cleans up the scene and unloads content. More... | |
Additional Inherited Members | |
Properties inherited from MB2D.Scenes.Scene | |
EntityMap | GameObjects [get] |
Gets all entities allocated to the scene More... | |
TransitionState | TransitionState [get, set] |
Gets or sets the current transition state of the scene. This causes the scene stack to change the scenes state on the next frame. More... | |
TransitionState | PreviousTransitionState [get] |
Gets the state the scene was in during the last frame. More... | |
Color | WindowBackgroundColor [get, set] |
Gets or sets the color of the window background for this scene. More... | |
SceneStack | SceneController [get, set] |
Gets or sets the scene controller. More... | |
ContentManager | Content [get] |
Gets the content manager for loading and unloading resources. More... | |
float | DeltaTime [get, set] |
Gets or sets the delta time value. More... | |
The scene shown at the title screen.
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inline |
Initializes a new instance of the T:MidnightBlue.InitScene class. Loads all blueprints and setup data.
map | Game objects. |
content | Content manager for loading textures and sounds. |
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inlinevirtual |
Draws the scene to the uiSpriteBatch
spriteBatch | Sprite batch for world-based entities. |
uiSpriteBatch | User interface sprite batch. |
Implements MB2D.Scenes.Scene.
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inlinevirtual |
Exits the scene.
Implements MB2D.Scenes.Scene.
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inlinevirtual |
Handles the input for the scene.
Implements MB2D.Scenes.Scene.
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inlinevirtual |
Registers all blueprints to the EntityMap
Implements MB2D.Scenes.Scene.
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inlinevirtual |
Pauses the scene.
Implements MB2D.Scenes.Scene.
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inlinevirtual |
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inlinevirtual |
Updates the scene.
Implements MB2D.Scenes.Scene.