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Midnight Blue Game and Engine
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The scene shown at the title screen. More...


Public Member Functions | |
| InitScene (EntityMap map, ContentManager content) | |
| Initializes a new instance of the T:MidnightBlue.InitScene class. Loads all blueprints and setup data. More... | |
| override void | Initialize () |
| Registers all blueprints to the EntityMap More... | |
| override void | HandleInput () |
| Handles the input for the scene. More... | |
| override void | Update () |
| Updates the scene. More... | |
| override void | Draw (SpriteBatch spriteBatch, SpriteBatch uiSpriteBatch) |
| Draws the scene to the uiSpriteBatch More... | |
| override void | Exit () |
| Exits the scene. More... | |
| override void | Pause () |
| Pauses the scene. More... | |
| override void | Resume () |
| Resumes the scene. More... | |
Public Member Functions inherited from MB2D.Scenes.Scene | |
| Scene (EntityMap gameObjects, ContentManager content) | |
| Initializes a new instance of the T:MB2D.Scenes.Scene class with a pre-existing EntityMap More... | |
| void | UpdateTransition () |
| void | Cleanup () |
| Cleans up the scene and unloads content. More... | |
Additional Inherited Members | |
Properties inherited from MB2D.Scenes.Scene | |
| EntityMap | GameObjects [get] |
| Gets all entities allocated to the scene More... | |
| TransitionState | TransitionState [get, set] |
| Gets or sets the current transition state of the scene. This causes the scene stack to change the scenes state on the next frame. More... | |
| TransitionState | PreviousTransitionState [get] |
| Gets the state the scene was in during the last frame. More... | |
| Color | WindowBackgroundColor [get, set] |
| Gets or sets the color of the window background for this scene. More... | |
| SceneStack | SceneController [get, set] |
| Gets or sets the scene controller. More... | |
| ContentManager | Content [get] |
| Gets the content manager for loading and unloading resources. More... | |
| float | DeltaTime [get, set] |
| Gets or sets the delta time value. More... | |
The scene shown at the title screen.
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inline |
Initializes a new instance of the T:MidnightBlue.InitScene class. Loads all blueprints and setup data.
| map | Game objects. |
| content | Content manager for loading textures and sounds. |
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inlinevirtual |
Draws the scene to the uiSpriteBatch
| spriteBatch | Sprite batch for world-based entities. |
| uiSpriteBatch | User interface sprite batch. |
Implements MB2D.Scenes.Scene.
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inlinevirtual |
Exits the scene.
Implements MB2D.Scenes.Scene.
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inlinevirtual |
Handles the input for the scene.
Implements MB2D.Scenes.Scene.
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inlinevirtual |
Registers all blueprints to the EntityMap
Implements MB2D.Scenes.Scene.

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inlinevirtual |
Pauses the scene.
Implements MB2D.Scenes.Scene.
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inlinevirtual |
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inlinevirtual |
Updates the scene.
Implements MB2D.Scenes.Scene.
1.8.12