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| UITest (EntityMap map, ContentManager content) |
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| override void | Initialize () |
| | Initialize this scene and loads all resources. Runs logic to execute during the Initializing state. Set state to None to end. More...
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| override void | HandleInput () |
| | Handles all input for the scene More...
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| override void | Update () |
| | Updates game logic and changes scene state. More...
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| override void | Draw (SpriteBatch spriteBatch, SpriteBatch uiSpriteBatch) |
| | Draws entities and UI elements to the specfied SpriteBatches More...
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| override void | Exit () |
| | Runs logic to execute while the scene is in the Exiting state. Set state to Null to end. More...
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| override void | Pause () |
| | Runs logic to execute while the scene is in the Pausing state. Set state to None to end. More...
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| override void | Resume () |
| | Runs logic to execute while the scene is in the Resuming state. Set state to None to end. More...
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| | Scene (EntityMap gameObjects, ContentManager content) |
| | Initializes a new instance of the T:MB2D.Scenes.Scene class with a pre-existing EntityMap More...
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void | UpdateTransition () |
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| void | Cleanup () |
| | Cleans up the scene and unloads content. More...
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§ Draw()
| override void MB2D.Testing.UITest.Draw |
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SpriteBatch |
spriteBatch, |
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SpriteBatch |
uiSpriteBatch |
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inlinevirtual |
Draws entities and UI elements to the specfied SpriteBatches
- Parameters
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| spriteBatch | World-coordinate based sprite batch. |
| uiSpriteBatch | Camera-based User Interface sprite batch. |
Implements MB2D.Scenes.Scene.
§ Exit()
| override void MB2D.Testing.UITest.Exit |
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inlinevirtual |
Runs logic to execute while the scene is in the Exiting state. Set state to Null to end.
Implements MB2D.Scenes.Scene.
§ HandleInput()
| override void MB2D.Testing.UITest.HandleInput |
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§ Initialize()
| override void MB2D.Testing.UITest.Initialize |
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inlinevirtual |
Initialize this scene and loads all resources. Runs logic to execute during the Initializing state. Set state to None to end.
Implements MB2D.Scenes.Scene.
§ Pause()
| override void MB2D.Testing.UITest.Pause |
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inlinevirtual |
Runs logic to execute while the scene is in the Pausing state. Set state to None to end.
Implements MB2D.Scenes.Scene.
§ Resume()
| override void MB2D.Testing.UITest.Resume |
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inlinevirtual |
Runs logic to execute while the scene is in the Resuming state. Set state to None to end.
Implements MB2D.Scenes.Scene.
§ Update()
| override void MB2D.Testing.UITest.Update |
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inlinevirtual |
The documentation for this class was generated from the following file: