Midnight Blue Game and Engine
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Classes | |
class | Command |
Executes an action associated with a specific key More... | |
class | ConsoleCommand |
Shows or hides the debug console More... | |
class | InputMap |
Maps commands to keys and trigger types More... | |
class | IOUtil |
Utility methods for working with the keyboard and mouse | |
class | MoveBackward |
Moves an entity backward. Only runs on entities with a physics component More... | |
class | MoveDown |
Moves an entity down More... | |
class | MoveForward |
Moves an entity forward. Only runs on entities with a physics component More... | |
class | MoveLeft |
Moves an entity left. More... | |
class | MoveRight |
Moves an entity right More... | |
class | MoveUp |
Moves a player controller up More... | |
class | RotateLeft |
Rotates an entity left More... | |
class | RotateRight |
Rotates an entity right More... | |
class | TextInputHandler |
Enumerations | |
enum | CommandType { CommandType.Hold, CommandType.Trigger } |
Represents either a trigger or hold command type More... | |
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