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Midnight Blue Game and Engine
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Classes | |
| class | Command |
| Executes an action associated with a specific key More... | |
| class | ConsoleCommand |
| Shows or hides the debug console More... | |
| class | InputMap |
| Maps commands to keys and trigger types More... | |
| class | IOUtil |
| Utility methods for working with the keyboard and mouse | |
| class | MoveBackward |
| Moves an entity backward. Only runs on entities with a physics component More... | |
| class | MoveDown |
| Moves an entity down More... | |
| class | MoveForward |
| Moves an entity forward. Only runs on entities with a physics component More... | |
| class | MoveLeft |
| Moves an entity left. More... | |
| class | MoveRight |
| Moves an entity right More... | |
| class | MoveUp |
| Moves a player controller up More... | |
| class | RotateLeft |
| Rotates an entity left More... | |
| class | RotateRight |
| Rotates an entity right More... | |
| class | TextInputHandler |
Enumerations | |
| enum | CommandType { CommandType.Hold, CommandType.Trigger } |
| Represents either a trigger or hold command type More... | |
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1.8.12