Midnight Blue Game and Engine
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Classes | |
class | CollisionCell |
A cell used in a collision map to hold a linked list of all its contained entities More... | |
class | CollisionMap |
A 2D Grid that represents a particular space in the game world to check for collisions. Uses spatial indexing to determine where an entity will be located at any given time. For best results, the cellsize and overall size of the map should be tweaked for each individual game screen and environment. More... | |