Midnight Blue Game and Engine
MB2D.EntityComponent.EntityMap Member List

This is the complete list of members for MB2D.EntityComponent.EntityMap, including all inherited members.

AddComponent(Type componentType)MB2D.EntityComponent.EntityMapinline
AddComponent< T >()MB2D.EntityComponent.EntityMapinline
AddEntity(Entity entity)MB2D.EntityComponent.EntityMapinline
AddSystem< T >(params object[] args)MB2D.EntityComponent.EntityMapinline
Clear()MB2D.EntityComponent.EntityMapinline
CreateEntity(string tag="")MB2D.EntityComponent.EntityMapinline
EntitiesWithComponent< T >() (defined in MB2D.EntityComponent.EntityMap)MB2D.EntityComponent.EntityMapinline
EntityCountMB2D.EntityComponent.EntityMap
EntityMap()MB2D.EntityComponent.EntityMapinline
EntityMap(EntityMap map)MB2D.EntityComponent.EntityMapinline
GetComponentID< T >()MB2D.EntityComponent.EntityMapinline
GetSystem< T >()MB2D.EntityComponent.EntityMapinline
MakeBlueprint(string id, Action< Entity > buildFunction) (defined in MB2D.EntityComponent.EntityMap)MB2D.EntityComponent.EntityMapinline
NextIDMB2D.EntityComponent.EntityMap
Reset() (defined in MB2D.EntityComponent.EntityMap)MB2D.EntityComponent.EntityMapinline
this[string key]MB2D.EntityComponent.EntityMap
UpdateEntityMask(Entity entity)MB2D.EntityComponent.EntityMapinline
UpdateSystems(Entity entity)MB2D.EntityComponent.EntityMapinline
UseBlueprint(string name, Entity entity) (defined in MB2D.EntityComponent.EntityMap)MB2D.EntityComponent.EntityMapinline